Archive for the 'development' Category

Spooky changes coming soon to Farkle Diced

Farkle Dice for Halloween – Behind the scene development

We went from, “Wouldn’t it be fun to create a Halloween version of Farkle!” to submitting it to Apple in 13 days flat. That was fast! The app came out great and is now with Apple pending approval. The Android version is not far behind.  Click on image to see the entire art. How we […]

iPad Game Submission – Rejected

Last week, on May 13, we submitted an update to WordPop! iPad to Apple. We were excited about this new release because it supported landscape. Players would be able to enjoy WordPop! Volt on the iPad in all orientations. I personally really enjoy playing in landscape mode a bit more than portrait as I find […]

WordPop! for iPad – When to Use iPad UI Elements

WordPop! for iPad  – When to Use iPad UI Elements The iPad Human Interface Guidelines describes split view, popover, modal dialogs, toolbars, keyboard and other readily available user interface elements built into the iPad. Usually productivity applications will by default use many of these UI elements, but what about games? Games designers typically create their […]

WordPop! for iPad – Button Placement

In my last blog I briefly explained the concept of flattening the design and gave an example with the description of the new game statistics board. The next layout decision was where to place New Game, Preferences, Word List, Help and About buttons. These buttons need to be quickly accessed when needed but are not […]

WordPop! for iPad – Flattening the Design

When reading the advice from Apple in the iPad Human Interface Guidelines it is clear the language and tone assumes the developer is coming from the iPhone and is in the process of converting their iPhone app to an iPad app. Thus someone came up with the idea of describing the iPad UI as flattening […]

WordPop! for iPad – Which way is up?

The iPad is designed without a specific orientation. Applications will mostly be viewed in portrait or landscape mode, however for games it can be put on a table and viewed from above (such as playing checkers). One of the first steps in redesigning WordPop! for the iPad was to create some simple layouts for each […]

WordPop! for iPad – Coming Soon

We have been having a great time working on WordPop! for the iPad. During March the team will be blogging about their thoughts and tasks as we race to finish WordPop! in time for the iPad release (which is still TBD but we are all watching Apple closely). After the iPad was announced we had […]

WordPop New Features Continued

Here are some more features coming to WordPop this fall. All of these features have been suggested by players, either at our bulletin board or direct e-mails to me. Add Treo Support– I am a big fan of the Windows Mobile Treo line, but it has a unique square screen, while most Windows Mobile devices have […]

WordPop New Features Continued

Here are some more features coming to WordPop this fall. All of these features have been suggested by players, either at our bulletin board or direct e-mails to me. Clear Best Words List – When I first designed WordPop with my team we did not think that clearing the best words was necessary. But an […]