Archive for the 'Game Design' Category

Farkle Dice for Halloween – Behind the scene development

We went from, “Wouldn’t it be fun to create a Halloween version of Farkle!” to submitting it to Apple in 13 days flat. That was fast! The app came out great and is now with Apple pending approval. The Android version is not far behind.  Click on image to see the entire art. How we […]

WordPop! for iPad – Who’s iPad is it?

The iPad is being marketed as a very casual device as demonstrated by Steve Jobs on stage while sitting on a couch. The only way he could have looked more relaxed would be if he was in a t-shirt and boxers drinking a beer. His point was well taken by many including my team, the […]

WordPop! for iPad – When to Use iPad UI Elements

WordPop! for iPad  – When to Use iPad UI Elements The iPad Human Interface Guidelines describes split view, popover, modal dialogs, toolbars, keyboard and other readily available user interface elements built into the iPad. Usually productivity applications will by default use many of these UI elements, but what about games? Games designers typically create their […]

Smart Box Games Now on Twitter

Interested in Smart Box Games twits. You can follow me here:

WordPop New Features Continued

Here are some more features coming to WordPop this fall. All of these features have been suggested by players, either at our bulletin board or direct e-mails to me. Add Treo Support– I am a big fan of the Windows Mobile Treo line, but it has a unique square screen, while most Windows Mobile devices have […]

Development: WordPop New Features

In my last post I talked about the process in selecting new features. Over the next few weeks I will go over the features one by one that are being added. Add Trainee Tips– WordPop has been praised on its ease of use (thanks Mom), however there are several rules that need to be learned. […]

Development: WordPop New Features Coming

Over the next few months I will describe the features that will be added to WordPop and the rationalization behind them. Most companies do not share why they add or not add certain features and some of the reasons might surprise you. There are many reasons why features are added. For us they fall into […]