Archive for the 'Wyatt Webb' Category

Farkle Dice for Halloween – Behind the scene development

We went from, “Wouldn’t it be fun to create a Halloween version of Farkle!” to submitting it to Apple in 13 days flat. That was fast! The app came out great and is now with Apple pending approval. The Android version is not far behind.  Click on image to see the entire art. How we […]

WordPop! for iPad – Who’s iPad is it?

The iPad is being marketed as a very casual device as demonstrated by Steve Jobs on stage while sitting on a couch. The only way he could have looked more relaxed would be if he was in a t-shirt and boxers drinking a beer. His point was well taken by many including my team, the […]

WordPop! for iPad – When to Use iPad UI Elements

WordPop! for iPad  – When to Use iPad UI Elements The iPad Human Interface Guidelines describes split view, popover, modal dialogs, toolbars, keyboard and other readily available user interface elements built into the iPad. Usually productivity applications will by default use many of these UI elements, but what about games? Games designers typically create their […]

WordPop! for iPad – Button Placement

In my last blog I briefly explained the concept of flattening the design and gave an example with the description of the new game statistics board. The next layout decision was where to place New Game, Preferences, Word List, Help and About buttons. These buttons need to be quickly accessed when needed but are not […]

WordPop! for iPad – Flattening the Design

When reading the advice from Apple in the iPad Human Interface Guidelines it is clear the language and tone assumes the developer is coming from the iPhone and is in the process of converting their iPhone app to an iPad app. Thus someone came up with the idea of describing the iPad UI as flattening […]

WordPop! for iPad – Which way is up?

The iPad is designed without a specific orientation. Applications will mostly be viewed in portrait or landscape mode, however for games it can be put on a table and viewed from above (such as playing checkers). One of the first steps in redesigning WordPop! for the iPad was to create some simple layouts for each […]

WordPop! for iPad – Coming Soon

We have been having a great time working on WordPop! for the iPad. During March the team will be blogging about their thoughts and tasks as we race to finish WordPop! in time for the iPad release (which is still TBD but we are all watching Apple closely). After the iPad was announced we had […]

Global High Scores are Cool

For the last month, the team has been working on Global High scores for WordPop for the iPhone and iPod Touch.  A real challenge was how to lay out the screen. Wyatt was driving the effort and through several iterations with Jim and I, a series of screens were created and tested. The driving goal of […]

Can I Squeeze In?

I have a couple new screenshots to show you tonight. If anyone bothered to do the math with some of the pictures below, you would have discovered that there wasn’t enough room to hold ten high scores in the square resolution high score screen. So, rather than cheating those users, our talented artist, Jim, adjusted […]

Polishing the Brass

Let me first apologize for the lack of screenshots this time around. None of my recent work shows in a static image, so there wasn’t much point. However, that is not to say that things were not done! Much of the polish and shining has been accomplished in the last couple of days. WordPop will […]